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::: SPRING 2005 ::: ART 486 ::: ADVANCED INTERACTIVITY ::: Mon & Wed 10:30Am - 12:20pm ::: FA 112 ::: SANTIAGO ECHEVERRY |
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Course Objectives This course provides an in-depth exploration of advanced tools, theories, and applications of interactive media as they are used for creative inquiry, research and production. Projects are geared toward developing both creative and technical proficiency with advanced computational media including software and hardware. Particular emphasis will be placed on exploring interactivity as dynamic, socially engaged, and collaborative process that may or may not involve machines. In addition to addressing issues of space, form and experience, this class will explore the aesthetics of digital interactive artifacts with respect to discourses in the visual arts, communications and performance studies. Readings / Requirements Required Readings: The Design of Everyday Things, Donald A. Norman Breaking Up America, Joseph Turow - available as ebook for UMBC students - http://www.netLibrary.com/ Suggested resource books: Interaction Design - beyond human/computer interaction, Sharp/Preece/Rogers Other readings will be distributed throughout the semester. Critiques will frequently be initiated from various topics covered in the readings. In order to participate effectively you will need to have read the required texts and be able to articulate your responses to them within the context of class discussion and critique. Update permanently your website on the UMBC Server with every single project you create. Get your own USB mini storage card, such as SanDisks, memorysticks or others, get one that will be at least 256 MB. Students must have plenty of CD-R blank cds in order to store and transfer files. You can also use your own portable hard-drives or iPods, in case you have any. You are also welcome to use your own laptops, please bring them to every class. Make sure you have an ethernet cable to connect to the network. No email or chatting will be allowed during our sessions. All the cell phones should be silenced. NO EATING or DRINKING in the labs will be tolerated, unless it is required by a medical prescription. No animals, persons or yourselves will be harmed during the production of your assignments and final project. Nothing can justify harming physically or psychologically a living creature - including yourselves. You are responsible for the respect of other students, and I count on your integrity for this. Participation
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Students
ANDERSON, BRENDAN J. | bander2 HAN, CHRISTINA S. | chan2 JORDAN, JEFFREY A. | jeff2 KLINK, JAMES M. | james3 LIT, WAI Y. | wlit2 MOONEY, MICHAEL | smooney1 PALENCIA, ANNE C. | apa1 RICHARDS, CHRISTIE L. | cr2 TURTON, ANN C. | annt1 WIEGAND, EVAN C. | evanw1 WONG, MANDY | mwong1 D'AGOSTINO, BRITA | brita1 VAN_GORDER, NEIL | neil2
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WEEK | Date | Description | Assignments | |||||||||||||
1 | Mon, Jan 31 Wed, Feb 02 |
Introduction - Syllabus, goals of the class, required readings. Presentation of the students. Director help, director overview. | What is the difference (if any) between interactive and responsive media? 5 page (min) paper Several mini projects illustrating the concepts discussed during our sessions Absurd Project: inspired by "Waiting for Godot" / Samuel Beckett, "The Bald Soprano" / Eugène Ionesco and other creations belonging to the Theater of the Absurd, create an interactive video project. The script and story board should be posted on your website The Interactive Marketing Project: create an interactive project promoting / selling / attacking one of the following characters / concepts / objects selected randomly : Leigh Bowery / Orlan / Divine / Madonna / Gilbert and George / Pierre et Gilles / David Bowie / Mariko Mori / Pipilotti Rist ... |
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2 | Mon Feb 07 Wed, Feb 09 |
Tools, windows, graphics, ink effects, linear animation, film loops. Timeline, markers vs. scenes, information architecture. Assignment: Interactive Autospcopy. | ||||||||||||||
3 | Mon, Feb 14 Wed, Feb 16 |
Interface design, buttons, ease of navigation, message window. LINGO / JAVASCRIPT. Local Vs Global variables / Functions, Handlers, math applications. Assignment: Math Nightmare | ||||||||||||||
4 | Mon, Feb 21 Wed, Feb 23 |
Scripting in lingo, behaviors, movie scripts. Assignment: Do a movie that involves Locals/Globals, Movie Scripts, Frame Scripts and Behaviors. | ||||||||||||||
5 | Mon, Feb 28 Wed, Mar 02 |
Lingo, Hyerarchy and syntax, Loops, conditionals, cases.Lists, memory, user interaction. Assignment: Create a GAME | ||||||||||||||
6 | Mon, Mar 07 Wed, Mar 09 |
Parent / Child scripting 1 | ||||||||||||||
7 | Mon, Mar 14 Wed, Mar 16 |
Parent / Child scripting 1 // Assignment: Explore and have fun. | ||||||||||||||
8 | Mon, Mar 21 Wed, Mar 23 |
SPRING BREAK | ||||||||||||||
9 | Mon, Mar 28 Wed, Mar 30 |
Examples of the Theater of the Absurd - Beckett. Examples of interactive video, ZKM. Writing for Interactive Media / Video, general notions of narration and storytelling, fragmentation of information. | ||||||||||||||
10 | Mon, Apr 04 Wed, Apr 06 |
Digital Video/Audio, definition, characteristics, compressions, weight, examples / Importing and properties of Video and QT Audio / Director aesthetic. Interactive video through lingo, manipulation fragmentation, Using lists to record the order of the fragments. | ||||||||||||||
11 | Mon, Apr 11 Wed, Apr 13 |
Interactive Video Projects workshop | ||||||||||||||
12 | Mon, Apr 18 Wed, Apr 20 |
Absurd Project Critique. Concepts of marketing, the product, the concept, the aesthetic approach. |
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13 | Mon, Apr 25 Wed, Apr 27 |
Interactive marketing, external interfaces, extending the capacities of the PC. Memory, real definition of Interactivity. Watch: Minority Report Blade Runner Artificial Intelligence |
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14 | Mon, May 02 Wed, May 04 |
Interactive Marketing project workshop | ||||||||||||||
15 | Mon, May 09 Wed, May 11 |
Interactive Marketing project critique Presentation of Final Project Ideas |
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16 | Mon, May 16 Wed, May 18 |
Final project workshop | ||||||||||||||
17 | Mon, May 23 |
FINAL PROJECTS | ||||||||||||||
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