SANTIAGO ECHEVERRY ART310 | Advanced Digital Arts| Spring 07 | PRE-REQUISITE: ART210 / COM 241 Section G | M - W | 1:00PM - 3:20 PM CAS 123 | 01/16/07 - 05/06/07 secheverry at ut.edu | BAS 131 | 813 - 253 3333 x 3769 Office hours by appointment only |
|||||
Week | Description | Assignments | |||
1 - Multimedia |
Definition of MULTIMEDIALITY, Theatrum Mundi, Deus Ex Machinae, Encyclopedia, Opera, Vaudeville. Evolution of structures. Cinema as time capturing element, evolution of the moving image: from chemical to electronic, from B/W to neuroimaging. | Syllabus, goals of the class, required readings, general presentation and statistics of the students. |
|||
2 - 2D ANIMATION |
Understanding Animation. Basics of pixelized gif animation via ImageReady. Understanding frames, sequence and time decomposition. Anim GIF as the precursor of Digital Video. Overview of animation techniques. McLaren, The Residents - early animations, Hedwig and the angry inch Explore: http://www.theresidents.co.uk/menu.htm http://www.residents.com/ http://www.ralphamerica.com/ |
• Create your own 30 second / 10 fps / frame by frame animation. It can be stop motion with objects or pictures or DIGITALLY drawn or imported images | |||
3 - AUDIO |
From Mozart to Miss Kittin, evolution of audio creation. Saint Saens, Concrete Music, Minimalism, Fluxus, Electronic Synthesizers, Industrial, Electro. Digital sound, alteration. Understanding compression, different formats. Sample rate, Niquist Theorem. AIFF, WAV, MP3. Sound tracks using Quicktime, exporting, mixing. Explore: http://elsitiodeltopo.com.ar/samplers.htm http://www.stockhausen.org/ http://www.iannis-xenakis.org/english/index.html http://csunix1.lvc.edu/~snyder/em/varese.html http://www.ubu.com/sound/sch.html / Schaeffer - Audio clips http://www.jahsonic.com/PierreSchaeffer.html |
Record digitally your own voice reading your favorite poem, max 1 minute, and resample it at 44, 22, 11 and 6 khz. • Remix 1 minute of audio inspired by the Concrete Musicians using AUDACITY / Sound Studio / ProTools / GarageBand / Reason / Any audio software you want. Bring the files to the next class. Bring a set of music CDs and MP3s to work in class, and your headphones! AUDACITY Software |
|||
4 - FLASH ANIMATION 1 |
Flash: vectorial animation. Frame rate. Importing and synchronizing audio. Frames, KeyFrames, Tools, Shape and Motion tweening. Exporting swf files. Publish settings. Library. Building your project. Readings: Generation Flash | Lev Manovich |
• Create a Flash video of your own 1 minute experimental music composition. 10fps / 320 x 240 px Explore: Flash MX 2004 Documentation Macromedia Flash Tutorial Flash MX 2004 Learning Center DevNet |
|||
5 - FLASH ANIMATION 2 |
Movie Clips, basic properties, transformations. Converting to symbols. Scenes. Shape vs Motion tweening. Freehand and Flash, Tracing bitmaps, designing for animation, layers, advanced animation techniques. Timeline Effects. Work Area. Text control. Design panels. Graphics, Shapes, Buttons and Movie Clips. PROPERTIES. |
• Create a Flash animation of your favorite song - 3 minutes max. 10fps / 320 x 240, with an INTRO scene, a CREDITS scene, and some basic play and pause buttons. • lowmorale.co.uk Creep / Radiohead • voozclub.com • atomfilms.com/af/animation/flash • goultralightsgo.com • insertsilence.com • whitehouseanimationinc.com • HotWired: Animation Express |
|||
6 - DIGITAL VIDEO |
Understanding Quicktime Movies. Compression, quality, streaming. Formats, bit rate. Importing, manipulating, fragmenting digital video. Non-linear thinking, fragmentation of information. Scenes, Labels, Navigation. Basic Flash Behaviors. Understanding fragmented narration. TAROT example. |
• Capture and remix some video footage of your everyday life. Create an interactive video piece: Minimim 1 minute / 10 fps / 320 x 240 |
|||
7 - NAVIGATION |
Interactive Media Vs. Responsive Media. Story Board, Information architecture. navigation. User centered design. Understanding examples in the real world. Interactive art. Director. Laurie Anderson, Myst, Eve, Bill Seaman, ZKM, Ars Electronica, Whitney... |
• Create an interactive autoscopy, using buttons, scenes, basic navigation, digitizing sounds, video and images of yourself.
|
|||
8 - PROGRAMMING |
Basics of programming, structures, functions, setInterval. Types of variables, boolean, integer, float, numeric, alpha, arrays. Repeat loops, conditionnals. |
• Create a series of practice movies where you will alter the properties of Movie Clips - _width, _height, _x, _y, _alpha, _rotation, etc - using variables, functions, repeat loops and conditionnals. | |||
9 - PROGRAMMING |
Basics of programming . Actionscript in action |
Actionscript 2.0 actionscripts.org WebWasp tutorials UMBC Interactive More tutorials |
|||
10 - PROGRAMMING |
ARRAYS, understanding lists. Loading JPG / SWF / DATA into Movie Clips. notion of Data Bases. Interaction with Javascript. XML. |
• create your own swf album loading dynamically your files locally or from a server.
|
|||
11 - PROGRAMMING |
Actionscript |
• Actionscript assignment | |||
12 - INTERACTIVITY |
Actionscript |
• Presentation of Final Project ideas. |
|||
13 - INTERACTIVITY
|
Actionscript |
||||
14 - WORKSHOP |
Actionscript WORKSHOP | ||||
15 - WORKSHOP |
Actionscript WORKSHOP |
||||
16 - FINALS |
FINAL PROJECTS PRESENTATION - EVERYONE MUST BE PRESENT | ||||